During the creation of my environment, MATLIB materials helped me speed up my iteration process for my environment. While at the same time helping me keep the numbers of the materials I needed to the minimum.
01 Overview

Elevate your assets
All Materials and shaders are created to enable you to bring out the best out of your textures and give them the best look of your assets at any angle. We go an extra mile of the usual Master Material, as we try to always include the most recent features of the current advancedements of real-time technologies.
Adjusted to most people needs, delivering from complex 4-Layer Vertex Painting with Oily puddles to a simple prop master material.

Full control through Material Instances
Each Master Materials comes packed with tons of options, available to tweak at their material instances. Allowing you to iterate in a continous manner, even without the need of going back to other softwares to make tweaks that can be done in-engine and in real-time without any perfomace impact.

Ray-Tracing and Real-time Ready Materials
Our materials are prepared to look the best at the most demanding situations from virtual productions scenarios where ray-tracing and path-tracing are at the top of the stack to deliver that photorealistic experience to also their counterpart of game and real-time experiences; such as high-fidelity visuals games or a Virtual Reality Architecture Visualization demo.

Slow-cooked using Unreal Engine Blueprint System
Made using Unreal Engine Visual Scripting system in order to deliver the most flexible and modular design of the materials, and allowing anyone in hold of MATLIB to customize the included materials and shaders to their production needs. As well, thanks to blueprint, the installation is as simple as a drag-n-drop to your desired folder.
During the course of my project, I had many challenges and because of that I needed help during the creation of my shaders and materials. This library helped me speed up the process of the look-dev of my assets and focus more on the creative side of my world.
02 Features
Whatever you need. PACKED. At your fingerprints
I was looking for a material library that would bring me enough flexibility for the scope of my project. MATLIB was exactly what I needed, bringing bunch of crazy options I never though about, bringing out the best of my props, and letting me just concentrate about other creative aspects of my environment.
03 Roadmap
WORK IN PROGRESS
- Clearcoat for Hard-Surfaces
- Ray-tracing ready Glass and Translucency for Props
PLANNED
- Z-Up Procedural Materials
- Landscape Materials
- Foliage