Matlib

A material library built to make Unreal look real.

Elevate your assets

Make your textures pop. Every shader in Matlib earns its place by making your assets look finished from any angle. We build with the latest Unreal tech, from layered vertex blends to puddle-ready surfaces, so your assets always look production-ready.

Full control through material instances

Adjust materials without needing to recompile, on the fly. You can see changes instantly. Faster iteration. Zero downtime.

Material instance controls ready for instant adjustments

Ray-tracing and real-time ready

Our materials hold up where it matters most: cinematic lighting, game performance, and VR presence. Built for every real-time scenario.

Real-time ready materials under cinematic lighting

Built with Unreal Engine’s blueprint system

Drag, drop, and customize. Every shader is made in Blueprint, ready to plug into your pipeline. You don’t need a single line of code to make it your own.

Blueprint nodes in Unreal Engine editor

Everything you need,
built in and ready to drag.

Unified PBR
VERTEX PAINTING
Props and tileables
Cloth
Clearcoat
Surface Control System demonstrating advanced material layering
Vertex painting system blending multiple material layers procedurally
Dynamic material instance controls with real-time parameter adjustment
Advanced cloth shader with realistic sheen and fabric rendering
Advanced clearcoat with controlled weathering and imperfections

Work in progress

Work in progress

Work in progress

  • Material layering
  • Ray-tracing-ready glass and translucency for props
Planned

Planned

  • Substrate
  • Foliage
  • Z-up procedural materials
  • Nanite vertex